![]() ![]() Be ready its going to be better then ever. Many tweaks all over the place so many I cant remember them all. from a longer distance now.ħ.] Several tweaks to ships, weapons, and systems.Ĩ.] NPC AI is much lower then before so that New players have an easier time & so that battles are not so tedious. Several more things have been done you will have to play to find out.ģ.] Turrets on all Freighters are moved to better positions for better field of fire.Ĥ.] You can haul 2x the amount of commodities then before.Ħ.] Sight range increased you can see stations, planets, trade lanes etc. The server no longer runs this mod however, you can still D/L it and play it in Open single player.ĥ.] Added the Armored Transport for players 2,000 cargo 30,000 armor can use frighter shields and all upgrades.Ħ.] Planet Toledo is now in the upper unknown system ![]() The Server is now running Vanilla Freelancer 88 Flak's AI is hailed as the most advanced AI ever seen in a Freelancer mod, and will thrill even the most hardened PvP combatant.Happy to anounce the Freelancer Advanced v0.77. Instead, AI NPC ships are capable of performing most tasks that players themselves are capable of this includes, but is not limited to, traveling anywhere in a system to perform anything from trade to station raids, hiring themselves out to players or other NPCs as wingmen, dropping a fight to pursue a fleeing ship, using counter-measures to stop missiles, extensive usage of afterburners and strafing, and salvaging loot off the battlefield to sell (or use). Players must have a well-rounded selection of several different ship classes if they wish to maximize efficiency of their fleet.Īnd it only starts there a vast selection of 56 Fighters/Freighters, 17 Capital Ships, 31 Stations, 9 Weapons Platforms, 2 Liners, 5 Transports/Trains/Lifter, the Repair Ship, and finally the unique Storage Depot can all be piloted - all built directly from original Freelancer content to fit fight in without feeling "tacked on."įinally, 88 Flak's most robust change to the Freelancer formula is the AI, and that they are no longer dull pawns spawned for the sole purpose of being slain in a few seconds. The basic "balance circle" goes like this: Fighter > Large Capital > Small Capital > Fighter. For instance, Light Fighters are dogfighting vessels: very fast, but limited in firepower - while Very Heavy Fighters are the opposite: slow, but armed with Torpedoes and cloaking devices for tactical bombing runs. Instead of linear balancing for ships, 88 Flak adopts a more "circular" balancing where nothing is better, just different. The main goal of the mod is to provide intense combat while keeping everything at an even, balanced level. ![]() ![]() Anyone from lone players to full clans are welcome to either join in the fun on the 24/7 server or get active in the project's development. In addition, it aims to expand the gameplay experience with numerous new features, including docking on player Battleships (use teammates as mobile bases), purchasable stations (private bases that shoot at hostile NPCs and players), hiring AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), AI Bots (persistent NPCs with their own reputations and loadouts), and full customization via a Freelancer Mods Manager script with configurable client-side and server-side options such as advanced graphics/audio and more.Ĩ8 Flak has been in the works since January 21, 2005, and continues to be developed today by members of the community. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. 88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. ![]()
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